必ず解ける迷路
Posted feedbacks - Java
メモリを O(n) でしか使わないのを書いてみました。 最後の行で辻褄を合わせていますが、それなりな迷路になっているかと思います。 n=4, m=5, seed=6 でこんな感じになりました。 ■■■■■■■■■ ■ ■ ■ ■ ■ ■ ■■■ ■ ■ ■ ■ ■ ■ ■■■■■ ■ ■ ■ ■ ■■■ ■ ■ ■ ■ ■ ■ ■■■■■ ■ ■ ■ ■ ■■■■■■■■■
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 | import java.io.BufferedWriter;
import java.io.FileWriter;
import java.io.IOException;
import java.util.Iterator;
import java.util.Random;
public class Sample123 {
public static void main(String[] args) {
try {
BufferedWriter writer = new BufferedWriter(new FileWriter("result.txt"));
long start = System.currentTimeMillis();
Iterator<String> ite = new MazeLineIterator(4, 5, 6);
while (ite.hasNext()) {
writer.append(ite.next());
writer.newLine();
}
long end = System.currentTimeMillis();
writer.close();
System.out.println("elapse: " + (end - start) + "(ms)");
} catch (IOException ex) {
ex.printStackTrace();
}
}
}
class MazeLineIterator implements Iterator<String> {
public static final String WALL_CHAR = "■";
public static final String SPACE_CHAR = " ";
private static final int WALL_AREA = 0;
private final Random random_;
private long line_ = -1;
private boolean oddLine_ = false; // oddLine_ == true の時が通路の行、falseの時が柱の行
private int counter_ = 1;
private final int maxCol_;
private final long maxRow_;
private final int[] mazeLine_;
public MazeLineIterator(int col, long row) {
maxCol_ = col;
maxRow_ = row;
mazeLine_ = new int[col * 2 + 1];
random_ = new Random();
}
public MazeLineIterator(int col, long row, long seed) {
maxCol_ = col;
maxRow_ = row;
mazeLine_ = new int[col * 2 + 1];
random_ = new Random(seed);
}
public boolean hasNext() {
return (line_ < maxRow_);
}
public String next() {
if (line_ < 0 || (line_ == maxRow_ - 1 && !oddLine_)) {
for (int index = 0; index < mazeLine_.length; index++) {
mazeLine_[index] = WALL_AREA;
}
} else {
if (oddLine_) {
createOddLine();
} else {
createEvenLine();
}
}
if (!oddLine_) line_++;
oddLine_ = !oddLine_;
return createDisplay(mazeLine_);
}
private String createDisplay(int[] line) {
StringBuilder builder = new StringBuilder(line.length);
for (int index: line) {
//builder.append(index);
builder.append(isWall(index)? WALL_CHAR: SPACE_CHAR);
}
return builder.toString();
}
private void createOddLine() {
int area = 0;
for (int index = 0; index < maxCol_; index++) {
int lastArea = mazeLine_[index * 2 + 1];
if (isWall(lastArea)) {
if (isWall(area)) {
area = counter_++;
}
mazeLine_[index * 2 + 1] = area;
} else {
if (!isWall(area)) {
if (area == lastArea) {
mazeLine_[index * 2] = WALL_AREA;
} else {
area = replaceArea(area, lastArea);
}
} else {
area = lastArea;
}
}
if (index > 0 && line_ == maxRow_ - 1) {
if (mazeLine_[index * 2 + 1] != mazeLine_[index * 2 - 1]) {
area = replaceArea(mazeLine_[index * 2 - 1], mazeLine_[index * 2 + 1]);
mazeLine_[index * 2] = area;
}
}
if (index == maxCol_ - 1) break;
if (random_.nextBoolean()) {
area = WALL_AREA;
}
mazeLine_[(index + 1) * 2] = area;
}
}
private void createEvenLine() {
for (int index = 0; index < maxCol_; index++) {
int lastArea = mazeLine_[index * 2 + 1];
if (searchArea(lastArea, index * 2 + 1) && random_.nextBoolean()) {
mazeLine_[index * 2 + 1] = WALL_AREA;
}
mazeLine_[(index + 1) * 2] = WALL_AREA;
}
}
private boolean isWall(int area) {
return (area == WALL_AREA);
}
private int replaceArea(int oldArea, int newArea) {
if (oldArea < newArea) {
return replaceArea(newArea, oldArea);
}
for (int index = 0; index < mazeLine_.length; index++) {
if (mazeLine_[index] == oldArea) {
mazeLine_[index] = newArea;
}
}
if (oldArea == counter_) {
counter_--;
}
return newArea;
}
private boolean searchArea(int area, int excludeIndex) {
for (int index = 0; index < mazeLine_.length; index++) {
if (index == excludeIndex) continue;
if (mazeLine_[index] == area) return true;
}
return false;
}
public void remove() {
throw new UnsupportedOperationException();
}
}
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初投稿です。
格子点をdisjoint setとして管理し、でたらめな順序で壁を立てていく方法です。
実行時間は、5回の実行で以下のとおりでした。
6.063, 6.546, 5.968, 6.188, 6.172 (秒)
[CoreSolo U1300 (1.06GHz), 512MB memory] (Panasonic Let's note CF-R5)
格子点をdisjoint setとして管理し、でたらめな順序で壁を立てていく方法です。
実行時間は、5回の実行で以下のとおりでした。
6.063, 6.546, 5.968, 6.188, 6.172 (秒)
[CoreSolo U1300 (1.06GHz), 512MB memory] (Panasonic Let's note CF-R5)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 | import java.util.ArrayList;
import java.util.List;
public class Maze {
private static class Pole {
Pole parent;
Pole() { this.parent = this; }
Pole getRoot() {
return (parent == this ? this : (parent = parent.getRoot()));
}
}
private static class Point {
int x;
int y;
Point(int x, int y) { this.x = x; this.y = y; }
}
private int w;
private int h;
private boolean[][] hWalls;
private boolean[][] vWalls;
private Pole[][] poles;
private Pole pTL;
private Pole pBR;
private List<Point> buildSequence;
public Maze(int w, int h) {
this.w = w;
this.h = h;
}
public void build() {
initialize();
for (Point p : buildSequence) {
buildWall(p);
}
}
public void initialize() {
initializeWalls();
initializePolls();
initializeBuildSequence();
}
private void initializeWalls() {
hWalls = new boolean[w / 2][h / 2 - 1];
vWalls = new boolean[w / 2 - 1][h / 2];
}
private void initializePolls() {
poles = new Pole[w / 2 + 1][h / 2 + 1];
int pw = poles.length;
int ph = poles[0].length;
for (int x = 0; x < pw; x++) {
for (int y = 0; y < ph; y++) {
poles[x][y] = new Pole();
}
}
pTL = poles[0][0];
pBR = poles[pw - 1][ph - 1];
for (int x = 1; x < pw; x++) {
poles[x][0].parent = pTL;
poles[pw - 1 - x][ph - 1].parent = pBR;
}
for (int y = 1; y < ph - 1; y++) {
poles[pw - 1][y].parent = pTL;
poles[0][ph - 1 - y].parent = pBR;
}
}
private void initializeBuildSequence() {
buildSequence = new ArrayList<Point>();
for (int x = 1; x < w - 1; x += 2) {
for (int y = 2; y < h - 2; y += 2) {
buildSequence.add(new Point(x, y));
}
}
for (int x = 2; x < w - 2; x += 2) {
for (int y = 1; y < h - 1; y += 2) {
buildSequence.add(new Point(x, y));
}
}
for (int i = 0; i < buildSequence.size(); i++) {
int j = (int) (Math.random() * buildSequence.size());
Point pTmp = buildSequence.get(i);
buildSequence.set(i, buildSequence.get(j));
buildSequence.set(j, pTmp);
}
}
public void buildWall(Point p) {
Pole p1 = poles[p.x / 2][p.y / 2];
Pole p2 = poles[(p.x + 1) / 2][(p.y + 1) / 2];
if (isConnectable(p1, p2)) {
if (p.x % 2 == 0) {
vWalls[p.x / 2 - 1][p.y / 2] = true;
} else {
hWalls[p.x / 2][p.y / 2 - 1] = true;
}
}
}
private boolean isConnectable(Pole p1, Pole p2) {
Pole r1 = p1.getRoot();
Pole r2 = p2.getRoot();
if (r1 == r2) {
return false;
} else {
Pole rTL = pTL.getRoot();
Pole rBR = pBR.getRoot();
if (r1 == rTL && r2 == rBR || r1 == rBR && r2 == rTL) {
return false;
} else {
r2.parent = r1;
return true;
}
}
}
public boolean isWall(int x, int y) {
if (x == 0 || x == w - 1 || y == 0 || y == h - 1) {
return true;
} else if (x % 2 == 0 && y % 2 == 1) {
return vWalls[x / 2 - 1][y / 2];
} else if (x % 2 == 1 && y % 2 == 0) {
return hWalls[x / 2][y / 2 - 1];
} else {
return x % 2 == 0;
}
}
public static void main(String args[]) {
int w = Integer.parseInt(args[0]) * 2 + 1;
int h = Integer.parseInt(args[1]) * 2 + 1;
long begin = System.currentTimeMillis();
Maze maze = new Maze(w, h);
maze.build();
long end = System.currentTimeMillis();
System.out.println("Elapsed time: " + (end - begin) / 1000.0 + " sec.");
// print(maze);
}
private static void print(Maze maze) {
for (int y = 0; y < maze.h; y++) {
for (int x = 0; x < maze.w; x++) {
System.out.print(maze.isWall(x, y) ? '■' : ' ');
}
System.out.println();
}
}
}
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squld
#5275()
Rating9/11=0.82
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