マルバツゲーム:賢いプレイヤー
Posted feedbacks - Java
前回のソースに、新たにPlayerを追加しました。 RandomPlayerと対決した場合、完封できることを確認しました。 また、追加したPlayer同士だと常に引き分けになります。
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import java.util.Collections;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Random;
import java.util.Set;
public class TicTacToe {
public static final int SIZE = 3;
private static final Pair[][] lines_ = new Pair[][] {
{ Pair.get(0, 0), Pair.get(0, 1), Pair.get(0, 2) },
{ Pair.get(1, 0), Pair.get(1, 1), Pair.get(1, 2) },
{ Pair.get(2, 0), Pair.get(2, 1), Pair.get(2, 2) },
{ Pair.get(0, 0), Pair.get(1, 0), Pair.get(2, 0) },
{ Pair.get(0, 1), Pair.get(1, 1), Pair.get(2, 1) },
{ Pair.get(0, 2), Pair.get(1, 2), Pair.get(2, 2) },
{ Pair.get(0, 0), Pair.get(1, 1), Pair.get(2, 2) },
{ Pair.get(2, 0), Pair.get(1, 1), Pair.get(0, 2) }, };
public static final List<List<Pair>> LineList = new ArrayList<List<Pair>>();
static {
for (Pair[] line: lines_) {
List<Pair> list = new ArrayList<Pair>();
for (Pair pair: line) {
list.add(pair);
}
LineList.add(Collections.unmodifiableList(list));
}
}
private final Mark[][] fields_ = new Mark[SIZE][SIZE];
public TicTacToe() {
for (int x = 0; x < SIZE; x++) {
for (int y = 0; y < SIZE; y++) {
fields_[x][y] = Mark.E;
}
}
}
public Mark getMark(Pair pair) {
return fields_[pair.x][pair.y];
}
public void setMark(Pair pair, Mark mark) {
fields_[pair.x][pair.y] = mark;
}
public boolean nextStep(Pair pair, Mark mark) {
if (getMark(pair) != Mark.E)
return false;
setMark(pair, mark);
return true;
}
public Mark isEndGame() {
for (Pair[] row : lines_) {
Mark m = null;
boolean isSame = true;
for (Pair cell : row) {
Mark mark = fields_[cell.x][cell.y];
if (m == null) {
m = mark;
continue;
}
if (m != mark) {
isSame = false;
break;
}
}
if (isSame)
return m;
}
return Mark.E;
}
@Override
public String toString() {
StringBuilder builder = new StringBuilder();
builder.append(String.format("%s|%s|%s%n",
toString(getMark(Pair.get(0, 0))),
toString(getMark(Pair.get(1, 0))),
toString(getMark(Pair.get(2, 0)))));
builder.append(String.format("-+-+-%n"));
builder.append(String.format("%s|%s|%s%n",
toString(getMark(Pair.get(0, 1))),
toString(getMark(Pair.get(1, 1))),
toString(getMark(Pair.get(2, 1)))));
builder.append(String.format("-+-+-%n"));
builder.append(String.format("%s|%s|%s%n",
toString(getMark(Pair.get(0, 2))),
toString(getMark(Pair.get(1, 2))),
toString(getMark(Pair.get(2, 2)))));
return builder.toString();
}
private String toString(Mark mark) {
switch (mark) {
case O:
case X:
return mark.toString();
case E:
default:
return " ";
}
}
public static void main(String[] args) {
Player random1 = new RandomPlayer(Mark.O, "random1");
Player random2 = new RandomPlayer(Mark.X, "random2");
Player think1 = new ThinkingPlayer(Mark.O, "think1");
Player think2 = new ThinkingPlayer(Mark.X, "think2");
playGame(random1, random2);
playGame(think1, random2);
playGame(random1, think2);
playGame(think1, think2);
}
private static void playGame(Player player1, Player player2) {
int maxTurn = TicTacToe.SIZE * TicTacToe.SIZE;
int[] result = new int[3];
for (int round = 0; round < 10000; round++) {
TicTacToe game = new TicTacToe();
for (int turn = 0; turn <= maxTurn; turn++) {
if (turn == maxTurn) {
result[2]++;
break;
} else if (turn % 2 == 0) {
player1.put(game);
} else {
player2.put(game);
}
Mark mark = game.isEndGame();
if (mark == Mark.O) {
result[0]++;
break;
} else if (mark == Mark.X) {
result[1]++;
break;
}
}
}
System.out.println("Result:");
System.out.printf("%s won: %d%n", player1.name, result[0]);
System.out.printf("%s won: %d%n", player2.name, result[1]);
System.out.printf("draw game : %d%n", result[2]);
}
}
enum Mark {
E {
@Override public Mark getOpponent() { return E; }
},
O {
@Override public Mark getOpponent() { return X; }
},
X {
@Override public Mark getOpponent() { return O; }
};
public abstract Mark getOpponent();
}
class Pair {
public final int x;
public final int y;
private Pair(int x, int y) {
this.x = x;
this.y = y;
}
private static final List<Pair> cache = new ArrayList<Pair>();
static {
for (int x = 0; x < TicTacToe.SIZE; x++) {
for (int y = 0; y < TicTacToe.SIZE; y++) {
cache.add(new Pair(x, y));
}
}
}
public static Pair get(int x, int y) {
return cache.get(x * TicTacToe.SIZE + y);
}
@Override
public int hashCode() {
return x * 3 + y;
}
@Override
public boolean equals(Object obj) {
if (obj == this) return true;
if (!(obj instanceof Pair)) return false;
Pair other = (Pair) obj;
return this.x == other.x && this.y == other.y;
}
}
abstract class Player {
public final Mark mark;
public final String name;
public Player(Mark mark, String name) {
this.mark = mark;
this.name = name;
}
public abstract void put(TicTacToe game);
}
class RandomPlayer extends Player {
private final Random random_ = new Random();
public RandomPlayer(Mark mark, String name) {
super(mark, name);
}
@Override
public void put(TicTacToe game) {
if (game.isEndGame() != Mark.E) return;
for (;;) {
Pair pair = getNextPair();
boolean res = game.nextStep(pair, mark);
if (res)
break;
}
}
private Pair getNextPair() {
return Pair.get(random_.nextInt(TicTacToe.SIZE), random_.nextInt(TicTacToe.SIZE));
}
}
class ThinkingPlayer extends Player {
private static final Pair CENTER = Pair.get(1, 1);
private static final List<Pair> CORNER = new ArrayList<Pair>();
private static final List<Pair> SIDES = new ArrayList<Pair>();
public ThinkingPlayer(Mark mark, String name) {
super(mark, name);
CORNER.add(Pair.get(0, 0));
CORNER.add(Pair.get(2, 2));
CORNER.add(Pair.get(2, 0));
CORNER.add(Pair.get(0, 2));
SIDES.add(Pair.get(1, 0));
SIDES.add(Pair.get(1, 2));
SIDES.add(Pair.get(0, 1));
SIDES.add(Pair.get(2, 1));
}
@Override
public void put(TicTacToe game) {
if (game.isEndGame() != Mark.E) return;
int turn = 0;
Map<Pair, Boolean> map = new HashMap<Pair, Boolean>();
for (int x = 0; x < TicTacToe.SIZE; x++) {
for (int y = 0; y < TicTacToe.SIZE; y++) {
Pair pair = Pair.get(x, y);
Mark mark = game.getMark(pair);
if (mark == Mark.E) continue;
turn++;
map.put(pair, mark == this.mark);
}
}
switch (turn) {
case 0:
case 1:
priorityStep(game);
break;
case 2:
{
if (map.get(CENTER) == null) {
game.nextStep(CENTER, this.mark);
} else {
for (int index = 0, size = CORNER.size(); index < size; index++) {
if (map.get(CORNER.get(index)) == Boolean.FALSE) {
int i = (index & 2) + (~index & 1);
boolean step = game.nextStep(CORNER.get(i), this.mark);
if (step) return;
}
}
priorityStep(game);
}
}
break;
case 3:
{
Set<Pair> winPair = searchWinPair(game, this.mark.getOpponent());
if (!winPair.isEmpty()) {
boolean step = game.nextStep(winPair.toArray(new Pair[0])[0], this.mark);
if (!step) throw new IllegalStateException(game.toString());
return;
}
if (game.getMark(CENTER) == this.mark) {
if ((game.getMark(CORNER.get(0)) == this.mark.getOpponent() && game.getMark(CORNER.get(1)) == this.mark.getOpponent())
|| (game.getMark(CORNER.get(2)) == this.mark.getOpponent() && game.getMark(CORNER.get(3)) == this.mark.getOpponent())) {
for (Pair pair: SIDES) {
boolean step = game.nextStep(pair, this.mark);
if (step) return;
}
}
}
Set<Pair> goodPair = searchGoodPair(game, this.mark.getOpponent());
if (!goodPair.isEmpty()) {
boolean step = game.nextStep(goodPair.toArray(new Pair[0])[0], this.mark);
if (!step) throw new IllegalStateException(game.toString());
return;
}
priorityStep(game);
}
break;
default:
{
Set<Pair> winPair = searchWinPair(game, this.mark);
if (!winPair.isEmpty()) {
boolean step = game.nextStep(winPair.toArray(new Pair[0])[0], this.mark);
if (!step) throw new IllegalStateException(game.toString());
return;
}
Set<Pair> losePair = searchWinPair(game, this.mark.getOpponent());
if (!losePair.isEmpty()) {
boolean step = game.nextStep(losePair.toArray(new Pair[0])[0], this.mark);
if (!step) throw new IllegalStateException(game.toString());
return;
}
Set<Pair> noGoodPair = searchGoodPair(game, this.mark.getOpponent());
if (!noGoodPair.isEmpty()) {
boolean step = game.nextStep(noGoodPair.toArray(new Pair[0])[0], this.mark);
if (!step) throw new IllegalStateException(game.toString());
return;
}
Set<Pair> goodPair = searchGoodPair(game, this.mark);
if (!goodPair.isEmpty()) {
boolean step = game.nextStep(goodPair.toArray(new Pair[0])[0], this.mark);
if (!step) throw new IllegalStateException(game.toString());
return;
}
priorityStep(game);
}
break;
}
}
private void priorityStep(TicTacToe game) {
boolean step = false;
{
step = game.nextStep(CENTER, this.mark);
if (step) return;
}
for (Pair pair: CORNER) {
step = game.nextStep(pair, this.mark);
if (step) return;
}
for (Pair pair: SIDES) {
step = game.nextStep(pair, this.mark);
if (step) return;
}
}
private Set<Pair> searchWinPair(TicTacToe game, Mark mark) {
Set<Pair> list = new HashSet<Pair>();
for (List<Pair> line: TicTacToe.LineList) {
int count = 0;
Pair empty = null;
for (Pair pair: line) {
if (game.getMark(pair) == mark) {
count++;
} else if (game.getMark(pair) == mark.getOpponent()) {
count = -1;
break;
} else {
empty = pair;
}
}
if (count == 2 && empty != null) list.add(empty);
}
return list;
}
private Set<Pair> searchGoodPair(TicTacToe game, Mark mark) {
Set<Pair> list = new HashSet<Pair>();
for (int x = 0; x < TicTacToe.SIZE; x++) {
for (int y = 0; y < TicTacToe.SIZE; y++) {
Pair pair = Pair.get(x, y);
if (game.getMark(pair) == Mark.E) {
game.setMark(pair, mark);
Set<Pair> winPair = searchWinPair(game, mark);
if (winPair.size() > 1) list.add(pair);
game.setMark(pair, Mark.E);
}
}
}
return list;
}
}
|


syat
#6207()
Rating0/2=0.00
マルバツゲームで、賢いプレイヤーの思考ルーチンを実装してください。
賢いといってもいろいろありますが、
1.負けない
2.できるだけ勝つ
という条件でいってみたいと思います。
ランダムプレイヤーと1万回バトルした結果(勝ち・負け・分け)を表示してください。
先攻になっても後攻になっても無敗!となれば言うことなしです。
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