challenge ラングトンのアリの描画

ラングトンのアリを描画してください。ラングトンのアリは、以下のような動きをする、セル・オートマトンです。(Wikipediaより引用)
- 黒いマスにアリがいた場合、90°右に方向転換し、そのマスの色を反転させ、1マス前進する。
- 白いマスにアリがいた場合、90°左に方向転換し、そのマスの色を反転させ、1マス前進する。
詳しくはWikipedia等で調べるか、参考ページに拙作のデモがありますのでご覧下さい。
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="ja">
<head>
       <meta http-equiv="content-type" content="text/html;charset=utf-8">
       <meta http-equiv="content-script-type" content="text/javascript">
       <meta http-equiv="content-style-type" content="text/css">
       <title>ラングトンの蟻</title>
<style type="text/css">
#canvas{
       border: 1px solid #999;
       width: 300px;
       height: 300px;
}
#canvas div{
       width: 3px;
       height: 3px;
       float: left;
}
</style>
<script>
var earth = [];
var WORLD_SIZE = 100;
var lang_ant;

function Ant(){}
Ant.prototype = {
    age : 0,
    ageDisplay : undefined,
    id : undefined,
    speed: 200,
    direction: [0,-1],//向き。x y軸。最初は上に動く
    position: [60,40],//初期位置
    world: [],
    start: function(){
        var self = this;
        this.id = setInterval(function(){self.move()}, 1000/this.speed);
    },
    move: function(){
        this.ageDisplay.innerHTML = ++this.age;
        this.moveNextCell();
        var cell = this.getCellInfo();
        var color = cell.getAndToggleColor();
        this.setNextDirection(color);
    },
    moveNextCell: function(){
        this.position[0] += this.direction[0];
        this.position[1] += this.direction[1];
        if(this.position[0] < 0 || this.position[1] < 0 ||
           this.position[0] >= WORLD_SIZE || this.position[1] >= WORLD_SIZE){
            clearInterval(this.id);
            this.die();
        }
    },
    getCellInfo: function(){
        var idx = this.position[0] + this.position[1] * WORLD_SIZE;
        return this.world[idx];
    },
    setNextDirection: function(bool){//colorがfalse(白)なら右へ、true(黒)なら左へ転回
        if(bool){//黒
            var tmp = this.direction[0];
            this.direction[0] = this.direction[1];
            this.direction[1] = -tmp;
        }
        else{//白
            var tmp = this.direction[0];
            this.direction[0] = -this.direction[1];
            this.direction[1] = tmp;
        }
    },
    die: function(){
        alert('Langton\'s ant is dead.');
        throw true;
    }
};

function Cell(elm){
    this.elm = elm;
}
Cell.prototype = {
    elm: undefined,
    color: false, //colorは2値なのでbooleanで表す
    colorList: ['#FFF','#000'],
    getAndToggleColor: function(){
        this.color = !this.color;
        var i = this.color ? 1 : 0;
        this.elm.style.backgroundColor = this.colorList[i];
        return !this.color;
    }
}
window.onload = function(){
    var canvas = document.getElementById('canvas');
    var div = '<div></div>';
    var inner_canvas = "";
    for(var i=0; i< WORLD_SIZE*WORLD_SIZE; i++){
        inner_canvas += div;
    }
    canvas.innerHTML = inner_canvas;
    
    var cells = canvas.childNodes;
    for(var i=0; i<cells.length; i++){//世界の誕生
        earth[i] = new Cell(cells[i]);
    }
    lang_ant = new Ant();//蟻の誕生
    lang_ant.world = earth;//地球に降り立つ
    lang_ant.ageDisplay = document.getElementById('step');
    
    document.getElementById('run').disabled = false;
}
</script>
</head>
<body>
<p><input type="button" value="run" onclick="lang_ant.start();this.disabled=true;" id="run" disabled="disabled"> <span id="step"></span>
 <input type="button" value="stop &amp; refresh" onclick="location.reload();"></p>
<div id="canvas"></div>

Posted feedbacks - Batchfile

バッチで。

  e.g.
    C:\>#276.bat 10
    
               |
          **   |
         *  *  |
        *    * |
        *    * |
         ****  |
               |
               |
               |
               |
    X = 7, Y = 5
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@echo off
setlocal enabledelayedexpansion
  set s=
  set t=
  set x=0
  set y=0
  set dx=-1
  set dy=0
  
  if "%~1" == "" (echo usage: %~n0 SIZE >&2 & exit /b 1)
  
  set /a x=%~1/2,y=%~1/2
  
  for /l %%j in (1,1,%~1) do (
    for /l %%i in (1,1,%~1) do set c[%%i][%%j]=0
  )
  
  :_
    if !x! lss 1 goto BREAK
    if !x! gtr %~1 goto BREAK
    if !y! lss 1 goto BREAK
    if !y! gtr %~1 goto BREAK
    
    if !c[%x%][%y%]! equ 0 (
      set c[%x%][%y%]=1
      set t=%dx%
      set dx=%dy%
      set /a dy=-!t!
    ) else (
      set c[%x%][%y%]=0
      set t=%dx%
      set /a dx=-!dy!
      set dy=!t!
    )
    set /a x+=%dx%,y+=%dy%
    
    cls
    for /l %%j in (1,1,%~1) do (
      set s=
      for /l %%i in (1,1,%~1) do (
        if !c[%%i][%%j]! equ 0 (
          set s=!s! 
        ) else (
          set s=!s!*
        )
      )
      echo ^ !s!^|
    )
    echo X = %x%, Y = %y%
    
    ping -n 2 127.0.0.1 > NUL
  goto _
  :BREAK
endlocal & echo DEAD END ...

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