Nemo #5449(2008/01/24 16:55 GMT) [ PostScript ] Rating1/3=0.33
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!PS %---------------- Initialize ----------- /TestMap [ % 10x10 0 1 0 0 0 0 1 1 1 0 0 0 0 0 1 0 0 1 1 0 0 0 0 1 0 0 1 0 1 0 1 0 1 1 0 0 1 0 0 0 0 1 0 0 0 0 0 0 1 0 1 0 0 0 1 0 1 1 0 1 0 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 1 0 0 1 0 0 0 0 1 1 0 0 1 0 ] def /RandomMap { realtime srand [1 1 MapSize2 { pop rand 1000 mod 300 gt {0} {1} ifelse } for] } def /OrgMap { TestMap } def /MapSizeX 10 def /MapSizeY 10 def /Loop 150 def % 0 1 2 3 4 5 6 7 8 /RuleBorn [ false false false true false false false false false ] def /RuleKeep [ false false true true false false false false false ] def % ----Printout Size------------------- /MapWidth 500 def /MapHeight 500 def /MapOffsetX 20 def /MapOffsetY 70 def % ------------------------------------- /Times-Roman findfont 16 scalefont setfont /MapSizeX2 MapSizeX 2 add def /MapSize2 MapSizeX MapSizeY mul def /MapSize3 MapSizeX2 MapSizeY mul def /Vect [-1 MapSizeX2 sub 0 MapSizeX2 sub 1 MapSizeX2 sub -1 1 MapSizeX2 1 sub M\ apSizeX2 MapSizeX2 1 add] def /DispMap { 20 20 moveto (Life Game: Stage=) show 10 string cvs show /Map exch def /VX MapWidth MapSizeX idiv def /VY MapHeight MapSizeY idiv def 0 1 MapSizeY 1 sub { /y exch def 0 1 MapSizeX 1 sub { /x exch def x VX mul MapOffsetX add y VY mul -1 mul MapHeight add MapOffsetY add moveto VX 0 rlineto 0 VY rlineto 0 VX sub 0 rlineto closepath Map x y MapSizeX2 mul add 1 add get 1 eq { fill } { stroke } ifels\ e } for } for } def /ExpandMap { /Offset exch def /Width MapSizeX Offset 2 mul add def /Map exch def [ 0 1 MapSizeY 1 sub { Width mul Offset add /v exch def Map v MapSizeX add 1 sub get 0 1 MapSizeX 1 sub { v add Map exch get } for Map v get } for ] } def /NewStage { 1 ExpandMap /Map exch def [ 0 1 MapSize3 1 sub { /v exch def /count 0 def 0 1 7 { Vect exch get v add MapSize3 add MapSize3 mod /vx exch def /count count Map vx get add def } for 0 Map v get 0 eq {RuleBorn count get { pop 1 } if } {RuleKeep count get { pop 1 } if } ifelse } for ] } def /OrgMap OrgMap 0 ExpandMap def 0 1 Loop { OrgMap exch DispMap showpage /OrgMap OrgMap NewStage def } for
Rating1/3=0.33-0+
1 reply [ reply ]
Nemo #5451(2008/01/24 17:44 GMT) Rating0/0=0.00
投稿とちりました。 1行目先頭に "%" が必要、41、57行は継続行です。
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Nemo
#5449()
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PostScript
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Rating1/3=0.33
!PS %---------------- Initialize ----------- /TestMap [ % 10x10 0 1 0 0 0 0 1 1 1 0 0 0 0 0 1 0 0 1 1 0 0 0 0 1 0 0 1 0 1 0 1 0 1 1 0 0 1 0 0 0 0 1 0 0 0 0 0 0 1 0 1 0 0 0 1 0 1 1 0 1 0 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 1 0 0 1 0 0 0 0 1 1 0 0 1 0 ] def /RandomMap { realtime srand [1 1 MapSize2 { pop rand 1000 mod 300 gt {0} {1} ifelse } for] } def /OrgMap { TestMap } def /MapSizeX 10 def /MapSizeY 10 def /Loop 150 def % 0 1 2 3 4 5 6 7 8 /RuleBorn [ false false false true false false false false false ] def /RuleKeep [ false false true true false false false false false ] def % ----Printout Size------------------- /MapWidth 500 def /MapHeight 500 def /MapOffsetX 20 def /MapOffsetY 70 def % ------------------------------------- /Times-Roman findfont 16 scalefont setfont /MapSizeX2 MapSizeX 2 add def /MapSize2 MapSizeX MapSizeY mul def /MapSize3 MapSizeX2 MapSizeY mul def /Vect [-1 MapSizeX2 sub 0 MapSizeX2 sub 1 MapSizeX2 sub -1 1 MapSizeX2 1 sub M\ apSizeX2 MapSizeX2 1 add] def /DispMap { 20 20 moveto (Life Game: Stage=) show 10 string cvs show /Map exch def /VX MapWidth MapSizeX idiv def /VY MapHeight MapSizeY idiv def 0 1 MapSizeY 1 sub { /y exch def 0 1 MapSizeX 1 sub { /x exch def x VX mul MapOffsetX add y VY mul -1 mul MapHeight add MapOffsetY add moveto VX 0 rlineto 0 VY rlineto 0 VX sub 0 rlineto closepath Map x y MapSizeX2 mul add 1 add get 1 eq { fill } { stroke } ifels\ e } for } for } def /ExpandMap { /Offset exch def /Width MapSizeX Offset 2 mul add def /Map exch def [ 0 1 MapSizeY 1 sub { Width mul Offset add /v exch def Map v MapSizeX add 1 sub get 0 1 MapSizeX 1 sub { v add Map exch get } for Map v get } for ] } def /NewStage { 1 ExpandMap /Map exch def [ 0 1 MapSize3 1 sub { /v exch def /count 0 def 0 1 7 { Vect exch get v add MapSize3 add MapSize3 mod /vx exch def /count count Map vx get add def } for 0 Map v get 0 eq {RuleBorn count get { pop 1 } if } {RuleKeep count get { pop 1 } if } ifelse } for ] } def /OrgMap OrgMap 0 ExpandMap def 0 1 Loop { OrgMap exch DispMap showpage /OrgMap OrgMap NewStage def } forRating1/3=0.33-0+
1 reply [ reply ]