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int hsb = 16;
int d = 5;
Maze maze;

void setup() {
  colorMode(HSB, hsb);
  int [][] data = { { 1, 1, 1, 1, 1, 1, 1, 1 },
                    { 0, 1, 0, 0, 0, 0, 0, 0 },
                    { 0, 1, 0, 1, 1, 1, 0, 0 },
                    { 0, 1, 0, 1, 0, 1, 0, 0 },
                    { 0, 1, 1, 1, 0, 1, 1, 1 },
                    { 0, 0, 0, 0, 0, 1, 0, 1 },
                    { 0, 0, 0, 0, 1, 1, 0, 1 },
                    { 0, 1, 1, 1, 1, 0, 0, 1 },
                    { 0, 0, 0, 1, 0, 0, 0, 0 },
                    { 0, 0, 1, 1, 0, 1, 0, 0 },
                    { 0, 0, 1, 0, 0, 1, 0, 0 },
                    { 0, 0, 1, 1, 1, 1, 0, 0 },
                    { 0, 0, 1, 0, 0, 0, 0, 0 },
                    { 0, 1, 1, 1, 1, 1, 0, 0 },
                    { 0, 0, 0, 0, 0, 1, 1, 1 },
                    { 0, 1, 1, 0, 0, 0, 0, 1 },
                    { 1, 1, 1, 1, 1, 1, 1, 1 }
              };
  size(data[0].length * d, data.length * d);
  maze = new Maze(data, d, 20);
  maze.render();
}

void draw() {
  if (!maze.solved) {
    maze.render();

    rectMode(CORNER);
    fill(hsb, hsb * 0.25);
    rect(0, 0, width, height);
  }
}

class Maze {
  int [][] data;
  int block_size;
  int nparticles;
  Particle[] particles;
  boolean solved = false;
  
  Maze(int[][] data_, int block_size_, int nparticles_) {
    data = data_;
    block_size = block_size_;
    nparticles = nparticles_;
    particles = new Particle[nparticles];
    for (int i=0; i < nparticles; i++) {
      particles[i] = new Particle(0, 0, block_size, this);
    }
  }
  
  void render() {
    rectMode(CORNER);
    fill(0);
    for (int i=0; i < data.length; i++) {
      for (int j=0; j < data[i].length; j++) {
        if (data[i][j] != 1) {
          rect(j * block_size, i * block_size, block_size, block_size);
        }
      }
    }
    
    for (int i=0; i < nparticles; i++) {
      Particle p = particles[i];
      p.move();
      p.render();
      if (isGoal(p)) {
        solved = true;
        break;
      }
    }
  }
  
  boolean isBlock(int x, int y) {
    int xx = x / block_size;
    int yy = y / block_size;
    
    if (xx >= data[0].length || yy >= data.length) {
      return true;
    }

    return (data[yy][xx] != 1);
  }

  boolean isGoal(Particle p) {
    return p.y + block_size >= height;
  }
}

class Particle {
  int x;
  int y;
  int d;
  Maze m;

  Particle(int x_, int y_, int d_, Maze m_) {
    x = x_;
    y = y_;
    d = d_;
    m = m_;
  }
  
  void move() {
    
    float r = random(1);
    int x0 = x;
    int y0 = y;
    
    if (r < 0.25) {
       x += d;
       if (x > width) {
         x = width;
       }
    } else if (r < 0.5) {
      x -= d;
      if (x < 0) {
        x = 0;
      }
    } else if (r < 0.75) {
      y += d;
      if (y > height) {
        y = height;
      }
    } else {
      y -= d;
      if (y < 0) {
        y = 0;
      }
    }
 
    if (m.isBlock(x,y)) {
      x = x0;
      y = y0;
    }    
  }
  
  void render() {
    rectMode(CORNER);
    rect(x, y, d, d);    
  }
}