koguro #7461(2008/08/28 14:14 GMT) [ Scheme ] Rating1/5=0.20
普通ピラミッドって言ったら4角錐でしょう。
実行例:
% gosh pyramid.scm 5
※ a, sで回転、z, xでズームイン・ズームアウトします。ESC で終了です
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(use gl) (use gl.glut) (define *height* #f) (define *size* #f) (define *theta* 0) (define (init h) (gl-clear-color 0.0 0.0 0.0 0.0) (gl-shade-model GL_FLAT) (set! *height* h) (set! *size* (* h 6.0))) (define (draw-asterisk x y z) (gl-push-matrix) (gl-translate x y z) (gl-begin* GL_LINES (for-each gl-vertex (list '#f32( 0.0 0.45) '#f32( 0.0 -0.45) '#f32( 0.45 0.0 ) '#f32(-0.45 0.0) '#f32( 0.3 0.3 ) '#f32(-0.3 -0.3) '#f32(-0.3 0.3 ) '#f32( 0.3 -0.3)))) (gl-pop-matrix)) (define (disp) (gl-clear GL_COLOR_BUFFER_BIT) (gl-matrix-mode GL_PROJECTION) (gl-load-identity) (gl-frustum -0.5 0.5 -0.5 0.5 1 (* 2 *size*)) (let ((rad (* *theta* 0.0175)) (l (/ *size* 2))) (glu-look-at (* l (sin rad)) 0.0 (* l (cos rad)) 0.0 0.0 0.0 0.0 1.0 0.0)) (gl-matrix-mode GL_MODELVIEW) (gl-load-identity) (gl-color #f32(1.0 1.0 1.0)) (do ((x (/ (- *height* 1) 2.0) (- x 1.0)) (n 0 (+ n 1))) ((<= *height* n)) (do ((y (- n) (+ y 1.0))) ((< n y)) (do ((z (- n) (+ z 1.0))) ((< n z)) (draw-asterisk (* x 2) y z)))) (gl-flush)) (define (reshape w h) (gl-viewport 0 0 w h)) (define (keyboard key x y) (case key ((27) (exit 0)) ((97) (dec! *theta* 10)) ((115) (inc! *theta* 10)) ((122) (when (< 0 *size*) (dec! *size* 1))) ((120) (inc! *size* 1))) (glut-post-redisplay)) (define (main args) (glut-init args) (glut-init-display-mode (logior GLUT_SINGLE GLUT_RGB)) (glut-init-window-size 400 400) (glut-create-window "Pyramid") (init (x->integer (ref args 1))) (glut-display-func disp) (glut-reshape-func reshape) (glut-keyboard-func keyboard) (glut-main-loop) 0)
Rating1/5=0.20-0+
[ reply ]
koguro #7461() [ Scheme ] Rating1/5=0.20
普通ピラミッドって言ったら4角錐でしょう。
実行例:
※ a, sで回転、z, xでズームイン・ズームアウトします。ESC で終了です
Rating1/5=0.20-0+
[ reply ]